Ancient Draconic Secrets

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Frontal Assault
How do you keep a raging Barbarian out of your temple?

Party followed the map acquired by the Warlock and Cleric and found the dormant volcano. They followed a few humanoid that looked liked they were in the cult and were led to the gates. However, when you have a barbarian with amazing strength you are not even safe hiding behind a gate. The barbarian and paladin made quick work of breaking the gate and the party charged into the temple.

And found the defenders had thrown up some good defenses. Zombies charged the party but the cleric made quick work of them. The main corridor ended in another closed gate and two side passages had bowmen hiding behind overturned tables. This wasn’t too much of a barrier. The barbarian went after the gnolls and heads (and limbs) rolled with the rogue shooting from behind. The ranger, druid, fighter, and cleric took the other side and the party looked good.

Until the paladin and the warlock got to the main gate and found a large numbers of archers waiting for them. The paladin and warlock went down hard. Fortunately the cleric was able to heal them from a distance so when the archers came to join the fight, the paladin used the playtest divine smite ability to take most of them out. The Warlock also finished them off with a nice area effect spell.

The gnolls were reinforced by a troglodyte cleric and the barbarian had to get in close. (Inflict wounds hurts). Eventually the party was the only ones left standing.

Let the looting begin.

A New Party Member
Earth elementals don't rock

Found in the cleric’s quarters was a Halfling Wizard hanging upside down. After being freed and telling his story of being captured by cultists and the rest of his group sent on to other areas as slaves, Pasquel joined the party.

The party moved along north through an illusionary wall. Well they sent an invisible pixie through the wall and found a group of troglodytes guarding a cavern. The party decided to attack and by using web and some close fighting, the party was left standing.

One of the troglodytes had a magical two handed sword that the barbarian coveted. No one was really interested in arguing about it.

But before the party could decide to move forward 2 Earth elementals came forward to deal with the intruders (the party). Unfortunately for the earth elementals, the party made quick work of them. However the barbarian’s sword was rolling at disadvantage against the earth elementals. And later the barbarian couldn’t seem to attune himself to the weapon.

The party wanted a long rest and debated about leaving the temple or holing up. The pixie’s powers allowed them to shorten a room by casing an illusion and while guard came in to check the room none of them checked a bare room for illusions.

You Catch More Ettins with Gems than with Fighting
Always a good idea to hire a tour guide when exploring

So the party completed their long rest behind an illusionary wall and when they came out they found an Ettin doing guard duty along with his pet Rust Monster.

The party completely forgot they were wearing the tabards of the previous guards so the Ettin was confused as to why they were attacking. Eventually they got it all sorted out and the Ettin agreed to work for the party for a huge amount of gems. (Party apparently does not know the hiring price of the Ettin.)

The Ettin walked the party down to the next section of cultists pointing out all the places they could have gotten into trouble. They were able to avoid the basilisk lair, the green slime, and the Umber Hulks. The party got a good price though because the Ettin did a good job as a damage sink when the troll guards didn’t get the right answer to the challenge question.

End result was dead guards, dead ettin, and ettin payment back to the party.

Characters migrated to PHB

First session after the PHB was released so players migrated to 5th edition. Many changes from the playtest materials and we did some character reconfiguration. Paladin no longer uses a Pole Arm and lost some good playtest stuff, Warlock’s Pixie is now a Sprite and got another invocation, Cleric is now a Tempest Cleric of Rillifane Rallathil, and everyone had to get their traits, bonds, ideals, and flaws.

Then to have some fun with all the changes, we had 2 umber hulks (that the party had previously bypassed) show up for mayhem. Confusion was not the Druid or Warlock’s friend and so the Cleric, Ranger, Fighter, and Paladin had to save the day.

Unfortunately the commotion caused guards to come take a look so the party retreated back to find the umber hulk treasure.

7 Dinosaurs and 1 Pit
Next time kill the troll quietly

The guard post into the next section has been restaffed after the party went through the trouble of killing all the trolls the last time. Unfortunately, all the previous fighting had drawn a bunch of guards to investigate. Now there is a single troll and 7 dinosaurs on guard.

Given the presence of a pit leading to the (now deceased) Umber Hulk lair, the party decides to lure the dinosaurs down the corridor to the pit and the Warlock and Paladin will dimension door behind the lone troll to dispatch him.

Plan works well except the paladin forgot to get healed so he used Thunderous smite (which makes a loud noise) and attracted a couple of spell casters. The troll eventually was killed thanks to the paladin fire smite spell.. But the party retreated after the new spell casters let loose with a Wall of Fire and a Hunger of Hadar. The paladin and the warlock dimension doored out and the rest of the party ran up to catch.

Having deduced that someone had been following them, the wizard asked the ranger to look for tracks as evidence. Tracks were found leading into the water. The party though that was a great idea and built a crude raft out of mine track ties and looked for a less hostile section.

They found a cave inlet and were getting ready to rest on a ledge (the manacles on the walls gave them a bit of a concern) when the occupant of the room entered. The sea hag was quickly dealt with and the party settled down for a long rest (well needed).

Don't Feed the Owlbears
This way to the egress

So after the long rest in the sea hag’s bedroom, the party debates about what to do until the Druid just swims out the way the sea hag came in. (Minor retcon where the druid reminds me that he had wild shaped as a shark to attack the sea hag and had searched her nest as a giant octopus. Had to tell him what was found.)

The druid finds two human prisoners chained to a pillar and brings them back to the rest of the party. The party feeds them and decides to go out that same way. Leaving the rescued farmers some food and telling them they will come back when they can get them a safe passage. Then it’s a choice between 3 paths. After some loud debate, the party goes west.

Following a minor fork and the party finds 3 dead guards (dressed in the gate or bridge tabards). Characters advance to search the bodies and are surprised by 2 owlbears who were in the middle of lunch. The druid gets bitten and clawed and feels a lot of pain, but concentrated firepower takes the owlbears down without too much trouble.

Following the this fork leads the party to the outside (apparently owl bears have also infiltrated the temple complex or at least a few advanced scouts). So the party goes back and gets the poor farmers they rescued and sends them on their way.

Further along back towards the main corridor, the party finds another trio of dead guards also inflicted by owlbears and a locked and barred door. There’s another passage to the north but the Warlock disguises himself to look like one of the dead guards and bangs on the door with the rest of the party hidden behind a minor illusion. Another trio of guards appear and opens the door to help their buddy. This lets the Barbarian push through the door and take out the first guard. The Ranger feels it’s time to use spike growth to proven them from escaping. Which works pretty well as when the guards try to run, they don’t make it out. But they did yell for help and when the invisible sprite looks around the corner another 3 guards head down a side passage instead of conveniently running up to their death.

Unfortunately due to time we are postponing the rest of the fight until next time. On deck is a chimera, a dueragar, and a greater barghast.. Probably for the best as the cleric, the paladin and the wizard were not available today.

What Do You Mean You Don't See the Spike Growth?
Call Lightning always reverses the charges

The attack on the bridge defenses was accomplished without any party casualties. Once the first guards starting running, the party followed quickly behind. The guards quickly built the standard wooden table cover which proved to be little or no hinderance.

Barbarian charged in, Ranger shot long range, Warlock cast Sleep (got the humans but most of the guards were elves), Fighter ran in, Druid changed to Dire Wolf and got right in there, Cleric sniped with Sacred Flame, Wizard shot magic missiles all around, and.Monk ran forward with Flurry of Blows.. Enemy guards didn’t do much.

But then warriors let the dogs out which was even less effective since the guards didn’t last long enough before the dogs got to battle. Last dog ran away to it’s kennel.

But someone let the Chimera loose and it charged the Druid, Fighter, and Monk with a cone of cold. But it missed a lot so between everyone pounding on it. The Chimera did land in Spike Growth which made it much harder for melee characters to get at it but it made it harder for the Chimera to want to run away. Especially since it wanted to eat the druid (in wolf form).

Barbarian jumped down the corridor to face 7 more enemy guards which would have ended badly for the guards except that the commander and his second in command were invisible in front of the guards. But the Barbarian’s dodge prevented enough damage for the barbarian to leap away.

But the Cleric’s Call Lightning shifted to the commander and the lieutenant and the lieutenant was quickly dropped with magic missile, archery, and a maximized Call Lighting failed save.

The Commander jumped after the Barbarian and did a good set of damage. The Barbarian returned the favor by pushing the Commander into the Spike Growth. Then the Cleric pushed him using Lighting damage (Tempest Clerics love to push people around with lighting) and the Druid stopped being a wolf and used Thunderwave to push the Commander through the Spike Growth again. This dropped the Commander but no one seemed to go make sure he was dead and he used Second Wind (after making his death saves) and turned invisible and ran off.

Party let the surviving guards go after taking their weapons and sent them out of the temple complex. Not before a talkative guard revealed that they need a key to use the bridge safely.

Wizard used levitate to avoid the arrow trap that the Spy said absolutely wasn’t there. Druid who was more trusting took 4 arrows from said trap. Wizard found letter where the commander was complaining about all the problems guarding the bridge that no one seems to use any way. Party got a map of the immediate area and also found a book talking about what the cult is actually trying to do.

Party negotiated with a hill giant like creature by promising it more gems. To bad this new hireling can’t see the review the party’s previous giant like hireling would have left.

[Party hired me as guide and gave me a lot of gems. Party didn’t heal me after I helped them fight troll. Also gems were fake. 0 Stars. ]

Some party members want a long rest. I’m more than happy to have the invisible Large Dwarf come and kill them in their sleep.

Help my Earth Temple has fallen and it can't get up
If you give a Xorn a heart….

Well the party caught a break as they have a friend in the inner temple of the Dark God. A kindly looking old man shows up with 4 earth elementals and spits out an unconscious duergar. After explaining how the party has nicely created open war between elemental factions and the water temple taking advantage of the chaos to smack the fire temple badly, the turncoat asks the party to go find the elemental champion.

Except other than a ritual to identify the elemental champion no one has any idea on who it might be or how to find him/her/it. And now that the elemental temples are in a major war their agents may be recalled to attempt to rebuild. Oh and you don’t want the champion to die because then you have to go find the new champion as the mantle will be passed on. So the party has to figure out what to do with the champion when they find him. If only they knew of a place to imprison him/her/it in.

So, the party goes and decides that killing a bunch of dire apes would be a great idea. Well that was a lot ape to chew on (and the giant ally they have did have a feast on some ape flesh when it was all done).

Combat started off with the barbarian failing a sneak roll and 3 dire apes throwing rocks at him and a fourth ape charging forward. Apes apparently do not go down easily and even with the paladin, the barbarian, the ranger, the wizard, and warlock pounding on it, the barbarian fell first. But the ape doing hand to hand fell fairly quickly after that. The giant like ally ran up and went toe to toe with the alpha ape and fists, clubs, and fur started flying. The druid was able to get and keep a flaming sphere on the apes but 2d6 damage wasn’t doing enough to make them move as they really wanted to drop the giant like ally. Eventually, all the ranged support dropped the alpha ape and the other 2 ran off. It didn’t work out well for the running apes, as the monk was as fast or faster and the ranger was putting some good arrow smack down. The druid brought the barbarian up but the barbarian didn’t want to melee with the ape again. The paladin was slow enough that he went to riffle through the dead ape’s pockets before the giant like ally starting eating all the dead apes. The ally did offer the party some ape flesh. He is a mostly polite giant.

After all the apes were dead, the party explored the cave found a small polluted pool and purified it with magic. The monk poked around in the pool and came up with a magic long sword giving it to the fighter. Closer examination and it appeared to be the sword of water. So the fighter is now using longsword and war hammer and more smacking will be enabled.

Despite the stench of ape, ape poop, and dead ape the party takes a long rest figuring knowing how hard these things were to kill no one in their right mind would come in the caves. Monk levels after all this excitement and thanks to 2 odd stats has a lot more fun. Also now using the fighters short sword.

Party continues down toward the earth temple and after getting past the check point guards. After all are 4 troglodyte warriors really going to stop people in earth temple tabards after they’ve come down from the area where the dire apes were? [Note: These guys ran away after hearing the party start smacking down in the earth temple proper. They are dedicated to the temple but not stupid.]

So the party nicely arrives as a priest is offering a human heart to an Xorn. The wizard quickly magic missiles the heart and the Xorn and the priest are heart broken. Paladin and Barbarian make their way to the top of the temple and the cleric is facing serious death.

Everyone else starts on the troglodytes and rolls through them pretty quickly. The evil priest goes down and it’s Xorn versus party. It’s a bit closer but the Xorn just can’t seem to connect with it’s 3 arms and bite attack so they get to find out what’s inside a Xorn. Unfortunately, it’s isn’t filled with precious metals or gems just Xorn guts.

With the wizard using shatter and the paladin using thunderous smite, eventually the leader of the temple shows up with some earth mephitis and an attempt to do some damage but jumping barbarian and misty step paladin get into close combat much earlier than he thought they could and the temple head priest puts up a fog cloud and runs. However the cleric dispels the fog cloud and gets trapped between the monk, paladin, and barbarian. With the ranger and warlock providing ranged fire.

After that goes down the paladin attunes to the earth sword and gets some handle on its powers. Party has to decide if they want to go find the water temple and try to get the water sword attuned as well.

Brewfest-Cooking Contest
Sooooo Close...

The minute Rurik and company entered Lankhamshire, he saw a poster advertising a cooking contest and made himself scarce from the company and went to investigate. He arrived just before sign ups closed and, well, he signed up. Looking at the sign-ups he saw many names, he was new so he didn’t know which ones were good and which ones weren’t. About an hour later he showed up where he was suppose to along with all the other contestants, and grabbed a station. A human male showed up and warmed up the crowd then he got down to business. “If you look over there you will find a set of ingredients, your first challenge will be relatively simple, you will cook a dish of your choice using any of the ingredients you find over there. You will have one hour and the top 6 will have a place in the final rounds. 3… 2… 1… GOOO!!!!!” At the go Rurik raced off to the table on his short little legs. As most of the contestants were human him and the two other halflings had to push through to get to the table. Rurik planned on making maple ale glazed lamb chops with some mountain vegetables as a side, just like he learned in the mountains. However, he couldn’t find any mountain vegetables, so he settled on the hill variety, he wagered it shouldn’t be too different. With all his ingredients in his hands Rurik rushed back to his table to get to work. He set the lamb chops to broil in a sauce made out of maple ale, oregano, and dill. At the same time he started preparing a glaze made out of heated honey, maple ale, and ginger. It worked in the past and seeing how the judges were a human, a halfling, and another human, it should be okay. For his side he tossed up some broccoli, and carrots, and butternut squash. Then he set them to steam in a mixture savory spices, to contrast to the sweet lamb chops. Rurik was able to finish and plate before time was up. The judges came around to his dish. They tasted it talked amongst each other and then moved on. Rurik had no idea what they were thinking, he had faced dragons and he was nervous, he wanted to at least move on to round 2. After they had made their rounds the judges announced that they would need some time to think so in two hours everyone will meet back here and the top 6 will move on to round two. Rurik didn’t know what to do, until he realized it was lunch time and he was hungry. He headed over to the inn and then realised that so was one of his competitors, a female human he hadn’t paid much attention to at first. He didn’t really talk till he got to the inn. He ordered a meal and was surprised by how well it was cooked. “You cooked this didn’t you, its pretty good.”
“Yep, saw you in that competition too, good luck, but, no offense, I’ve been cooking here for many years and every year Rhella, a halfling wins and I don’t think this year will be an exception.”
“Well she hasn’t met me then.” Rurik finished his meal and then wondered around town for a bit. He watched some other competitions and saw Azog walking away with a barrel of drink, but then a bell sounded so he’d have to investigate later. He made it back to the competition just in time and the judges read off the results, "The top six competitors are as follows, “Rhella, Rurik, Vest, Telna, and Otho. Will those competitors please make their way to a station.” Rurik did, and so did the innkeeper, a halfling, and the others. “The judges examined your dish and for the final challenge you will be provided with ingredients and a dish to make that is the opposite of what you cooked for the first challenge.” They came around and Rurik was so nervous he didn’t know how to cook much other then mountain stuff and they sure weren’t going to give him that. Rurik examined his plate and it told him to make something called shepherds pie, but the ingredients they gave him weren’t for pie, potatoes, beef, cheese, and savory spices, that wasn’t a pie that was the ingredients for dwarf’s delight, an uncommon dish but the dwarves loved it, and as a result something Rurik was taught how to make very early. He grabbed a circle dish, put some oil and spices in and then the beef, which he mixed with the oil to spread the spices around. Then he mashed up the potatoes and put them on the beef and then put cheese slices over the whole thing. He then put the dish straight into the fire and let it cook until the cheese had melted into the mashed potatoes. While this was happening he dropped peas into a pot of ale and added the same spices they gave him for the delight/pie. When the delight was done he cut it, put it on a plate, strained the peas and then added them to the plate as well. The bell dinged signaling the end of the challenge, and Rurik stepped back to admire his work.
the judges came around to him first. They tasted his dish, but showed no signs of wether they liked it or not. They moved on to the other contestants and after that they went back up to the judges table. After talking amongst themselves one of the judges stood up. “The winners of this years Brewfest Cooking Competition are as follows, in third place, we have Vesta, in second place our new comer, Rurik, and in first place, for the 10th year in a row, Rhella.” Rurik was excited he got second place, yeah i wasn’t first but he got a medal. He headed to where his party was storing their stuff and stuck the medal in his chest, then he went to find out what the party had gotten themselves into while he was away.


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