Well the party caught a break as they have a friend in the inner temple of the Dark God. A kindly looking old man shows up with 4 earth elementals and spits out an unconscious duergar. After explaining how the party has nicely created open war between elemental factions and the water temple taking advantage of the chaos to smack the fire temple badly, the turncoat asks the party to go find the elemental champion.
Except other than a ritual to identify the elemental champion no one has any idea on who it might be or how to find him/her/it. And now that the elemental temples are in a major war their agents may be recalled to attempt to rebuild. Oh and you don’t want the champion to die because then you have to go find the new champion as the mantle will be passed on. So the party has to figure out what to do with the champion when they find him. If only they knew of a place to imprison him/her/it in.
So, the party goes and decides that killing a bunch of dire apes would be a great idea. Well that was a lot ape to chew on (and the giant ally they have did have a feast on some ape flesh when it was all done).
Combat started off with the barbarian failing a sneak roll and 3 dire apes throwing rocks at him and a fourth ape charging forward. Apes apparently do not go down easily and even with the paladin, the barbarian, the ranger, the wizard, and warlock pounding on it, the barbarian fell first. But the ape doing hand to hand fell fairly quickly after that. The giant like ally ran up and went toe to toe with the alpha ape and fists, clubs, and fur started flying. The druid was able to get and keep a flaming sphere on the apes but 2d6 damage wasn’t doing enough to make them move as they really wanted to drop the giant like ally. Eventually, all the ranged support dropped the alpha ape and the other 2 ran off. It didn’t work out well for the running apes, as the monk was as fast or faster and the ranger was putting some good arrow smack down. The druid brought the barbarian up but the barbarian didn’t want to melee with the ape again. The paladin was slow enough that he went to riffle through the dead ape’s pockets before the giant like ally starting eating all the dead apes. The ally did offer the party some ape flesh. He is a mostly polite giant.
After all the apes were dead, the party explored the cave found a small polluted pool and purified it with magic. The monk poked around in the pool and came up with a magic long sword giving it to the fighter. Closer examination and it appeared to be the sword of water. So the fighter is now using longsword and war hammer and more smacking will be enabled.
Despite the stench of ape, ape poop, and dead ape the party takes a long rest figuring knowing how hard these things were to kill no one in their right mind would come in the caves. Monk levels after all this excitement and thanks to 2 odd stats has a lot more fun. Also now using the fighters short sword.
Party continues down toward the earth temple and after getting past the check point guards. After all are 4 troglodyte warriors really going to stop people in earth temple tabards after they’ve come down from the area where the dire apes were? [Note: These guys ran away after hearing the party start smacking down in the earth temple proper. They are dedicated to the temple but not stupid.]
So the party nicely arrives as a priest is offering a human heart to an Xorn. The wizard quickly magic missiles the heart and the Xorn and the priest are heart broken. Paladin and Barbarian make their way to the top of the temple and the cleric is facing serious death.
Everyone else starts on the troglodytes and rolls through them pretty quickly. The evil priest goes down and it’s Xorn versus party. It’s a bit closer but the Xorn just can’t seem to connect with it’s 3 arms and bite attack so they get to find out what’s inside a Xorn. Unfortunately, it’s isn’t filled with precious metals or gems just Xorn guts.
With the wizard using shatter and the paladin using thunderous smite, eventually the leader of the temple shows up with some earth mephitis and an attempt to do some damage but jumping barbarian and misty step paladin get into close combat much earlier than he thought they could and the temple head priest puts up a fog cloud and runs. However the cleric dispels the fog cloud and gets trapped between the monk, paladin, and barbarian. With the ranger and warlock providing ranged fire.
After that goes down the paladin attunes to the earth sword and gets some handle on its powers. Party has to decide if they want to go find the water temple and try to get the water sword attuned as well.