So after the long rest in the sea hag’s bedroom, the party debates about what to do until the Druid just swims out the way the sea hag came in. (Minor retcon where the druid reminds me that he had wild shaped as a shark to attack the sea hag and had searched her nest as a giant octopus. Had to tell him what was found.)
The druid finds two human prisoners chained to a pillar and brings them back to the rest of the party. The party feeds them and decides to go out that same way. Leaving the rescued farmers some food and telling them they will come back when they can get them a safe passage. Then it’s a choice between 3 paths. After some loud debate, the party goes west.
Following a minor fork and the party finds 3 dead guards (dressed in the gate or bridge tabards). Characters advance to search the bodies and are surprised by 2 owlbears who were in the middle of lunch. The druid gets bitten and clawed and feels a lot of pain, but concentrated firepower takes the owlbears down without too much trouble.
Following the this fork leads the party to the outside (apparently owl bears have also infiltrated the temple complex or at least a few advanced scouts). So the party goes back and gets the poor farmers they rescued and sends them on their way.
Further along back towards the main corridor, the party finds another trio of dead guards also inflicted by owlbears and a locked and barred door. There’s another passage to the north but the Warlock disguises himself to look like one of the dead guards and bangs on the door with the rest of the party hidden behind a minor illusion. Another trio of guards appear and opens the door to help their buddy. This lets the Barbarian push through the door and take out the first guard. The Ranger feels it’s time to use spike growth to proven them from escaping. Which works pretty well as when the guards try to run, they don’t make it out. But they did yell for help and when the invisible sprite looks around the corner another 3 guards head down a side passage instead of conveniently running up to their death.
Unfortunately due to time we are postponing the rest of the fight until next time. On deck is a chimera, a dueragar, and a greater barghast.. Probably for the best as the cleric, the paladin and the wizard were not available today.